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Tampilkan postingan dengan label blitz. Tampilkan semua postingan

Senin, 03 Januari 2011

4-3 vs. the Oregon Spread - Fire Zones and Blitzes

I cut up all the Fire Zones and Blitzes vs. Oregon from the Boise St., Arizona, and USC games from last year.  I don't have time to diagram and talk about each and every blitz right now, but I will try to get more in-depth analysis at a later time.  Meanwhile, make sure to check out Blitzology's blog, which is back rocking and rolling again if you want to learn about the science of getting after the QB.  Some of the blitzes were ran from more than one front and I named these blitzes without naming all of the fronts as I made the video, so I hope the nomenclature police doesn't get after me too bad. 

The next post on the 4-3 Defense vs. the Oregon Spread will be on LB/Nickel play on Wednesday, Jan. 5, and it will have a full-length article to go along with the video.



Fire Zones and Blitzes
1.  Nod 3 Fire (Nickel - D gap)
2.  Bench Wanda 3 Fire (Will and Nickel)
3.  Nickel Over Cowboy 3 Fire (Corner)
4.  Odd Cow 3 Fire (Corner and Will)
5.  Bench Wham 3 Fire (Will and Mike)
6.  Bench Wham Twist 3 Fire (Will and Mike Twist)
7.  Mac 4 (Mike - A gap)
8.  Bench Nod 0 (Nickel - D gap)
9.  Bench Nod 6
10.  Bear Nam 3 Fire (Nickel and Mike)
11.  Wood 3 Fire (Will - D gap)
12.  Over Wolf 3 Fire (Will and FS)
13.  Bear Mac/Mob 3 Fire (Mike - A/B gap)
14.  Field Wolf 0 (Will and FS)
15.  Zone Blitz - LB Mistake - Bad Aiming Point


4-3 vs. the Oregon Spread - schedule of posts
Jan 1 - DL Play
Jan 3 - Zone Blitzes
Jan 5 - LB Play
Jan 7 - Defending Bash and Midline
Jan 9 - DB Play and Coverage Fundamentals
Jan 10 - (National Championship Game - Oregon vs. Auburn - 8:30 pm)

After the National Championship game, I will have an outstanding series of articles and videos with some terrific guest writers that Brophy talked about in his blog recently.

Selasa, 28 Juli 2009

Blitz-master Jim Johnson dies

Jim Johnson, Philadelphia Eagles defensive coordinator extraordinaire, has passed away due to cancer. Johnson coached some great defenses, and of course his legacy will be carried on by guys like Steve Spagnuolo who learned under him.

Johnson was a 4-3 guy, and while his protégés took many lessons from him, he will be remember for his aggressive, blitzing defenses. Spagnuolo is more of a zone-blitz guy, but Johnson was always willing to play man defense and blitz safeties and linebackers from anywhere. Indeed, as I've mentioned before, Johnson essentially put the first nail in Steve Spurrier's coffin when his Eagles defense blitzed Spurrier's Redskins -- fresh off a thirty-point game in their opener -- into utter oblivion. From then on, every coach in the league had that tape to put in. Johnson figured out exactly what protections Spurrier was using, and dialed up the right blitzes. But Spurrier was hardly alone in being schooled by Johnson.

He will be missed.



UPDATE: Brophy passes along some great game film (below), and Rock M Nation tips me off to this.





Selasa, 23 Juni 2009

Steve Logan on the shallow cross and blitz-control

Steve Logan, currently with the Tampa Bay Buccaneers and formerly the offensive coordinator for Boston College and head coach of East Carolina, has a nice presentation on using "hot" routes in the dropback game. This is a nice companion to my recent discussion on the "shallow," "drive," and "drag" concepts. (I also recently linked to Logan discussing four-verticals.)

Rabu, 09 Januari 2008

The Divide Route in the Multiple Smash Concept

The "smash concept" is extremely popular for a reason: It's a great route. And it is simple to teach. The concept is designed to defeat Cover Two in its many forms. As Cover Two has evolved (Tampa 2, "Tough Two" with the corners retreating to ten yards and jumping routes, and Cover Two-Man), the Smash has become more and more popular.

A word here about verbiage. I refer here to the "Smash concept" or the "Smash route." Both refer to a two-man combination with the outside receiver on a 6 yard hitch and the inside receiver on a 12 yard corner route. Some coaches and teams go further and actually refer to either the corner route or the hitch route as a "smash" route. Again, "smash" to me is the combination - i.e. the concept - rather than any individual route.




In any event, the quarterback has a progression read: (1) corner, (2) hitch underneath. In his progression read he will "key" the cornerback: If the cornerback sinks back to stop the corner route, throw the hitch; if he comes up for the hitch, throw the corner. The best way to describe this to a QB is that you have a progression read and you "read" your receivers. You simply "progress" from one to two. In doing this though you have to understand what guys you are "keying," as their reactions should determine your progression. A Quarterback must understand defenses and defender reactions, but at the same time there is no telling where those 11 guys on defense will go, and as long as he knows where his receivers are and if the QB and the receivers are all on the same page we can run a successful play. We tell him his general rule is to throw the corner route until they take it away (though by gameplan or defense you can tell him to always throw the hitch until they come up for it).

I won't belabor the details of coaching up the "smash" portion of the route itself. If you want to understand all the details in depth, I suggest this. See here too for more on the "multiple smash route." (Registration required) Broadly, the inside receiver will run a 12 yard corner route. He has no "reading" on the play, but he must know his techniques. First, he should identify whether it is man or zone. Against man he will need to close his defender's cushion, push or lean him slightly inside, and plant and break hard away from the defender. Against zone he wants to see who he is running the route off of. If there is a deep defender over him he must set this man up inside and jab at the post at 10-12 yards and break for the corner. If there is no one head up on him he will roll cut his route so he loses no speed. It's worth mentioning though that even if he jabs or plants and breaks we want this closer to a "speed cut," as we don't want him to lose too much speed. A receiver can do this best by "jabbing" while having his toes actually pointed where he wants to go and having his "plant" foot not outside the framework of his body. Young receivers too often step way outside their body frames with their toes pointed in the wrong direction.

The corner route will be caught between 22-25 yards downfield. The QB's job is to "throw him open": throw the ball into the open grass. The receiver must react to the ball and go and get it. Against man to man defense to the short side of the field the depth of the route will be 18-22 yards.

See the above linked article for more specifics, but we tell the outside guy he has two portions to his route. First, run a six-yard hitch route (five-steps - three big and two small), and (2) the "option" or "get open" part of his route. We simply want him to find the open spot. If the corner comes up in Cover 2 zone he will push to 6, turn inside, and work inside to the next zone hole.



If the corner is off and he turns and there is a flat defender inside, he just wants to get space from that guy. If that defender hangs the hitch receiver will drift away from him at his 5-6 yard depth as an outlet for the QB.



If the flat defender flies out to cover him he will break inside this player. We'd like him to actually climb over this flat defender because he will better be able to find the zone hole created but if the flat defender hangs back too far he will come inside slightly and settle underneath.



The Divide Route

This is all fairly straightforward stuff that most people do. The point of this article is to talk about adding a bit more of a big-play dimension to theSmash by using the "divide route," which in other coaches terminology may be a "seam read" or a "tube-read." Both the route and the "read" are simple.

The divide route involves a MOFO or MOFC read by the inside receiver. MOFO simply means "middle of the field open," or no deep middle safety. MOFC means "middle of the field closed," or is there a deep middle guy. The nice thing about this read for the "divide route" as opposed to some other contexts is that the route, hence the name, is simply about "dividing" the deep coverage and the receiver has a lot of freedom to find the downfield open grass. It's a deep stretch and it is designed to strike safeties who overplay the smash or simply get out of position.

Obviously the immediate strength of the divide route as shown is that if a two-deep safety to the smash side overplays the route, one can hit the post route for a big play. If you keep the go route on the backside (as diagrammed) and both safeties overplay the Smash side then the "Go" might be open for a big play. The simple reality is that a Cover 2 team really cannot cover this concept effectively.

Against a Cover 3 zone the QB's "peek" is the seam backside. Before the smash part of his progression, he wants to get the F/S moving and hit the seam.



Running the divide to the trips side is even more dangerous. Any team that tries to play Cover 2 to the trips side will struggle mightily. Many defensive coaches instruct their kids to simply check out of Cover 2 against a trips look. Observe that the "divide" principles governing that inside receiver tells him that he will run more of a "skinny" post here inside the Cover 2 safety to break the deep coverage but avoid the safety on the opposite hash. If there is no deep safety the receiver has lots of freedom.

This is because, again, the governing principle of the "divide route" (one reason I like to call it this instead of a "seam-read") is that you can largely just tell the receiver that he has the area between the hashmarks to work to find the deep open vertical grass. A more advanced technique applies if the defense drops super deep so that he cannot effectively "divide" defenders. This will be done by gameplan, but if that is the case we will essentially let him "throttle" down a bit in the voids and the QB will still look to throw it in the open grass, but simply in the open grass in front of those deep dropping safeties.

In any event, see below for how the divide route will work against MOFO and MOFC defenses.

Cover 2:



Cover 3:



Now, what if it is a MOFC defense but that free safety is flying over too much? Well now it's time to be a good Ball Coach and tag the inside receiver on a "middle-read" route. I have previously explained that route here. The similarity with the divide is a post route against MOFO. The difference is a square-in or cross against MOFC. So if that free safety flies over, he will cut inside that guy. Observe that this is the exact same principle we used for that outside hitch receiver.



Backside hitch

Here is a last aspect to the play that I am a big fan of. I think the play is very effective if you keep the backside player on a hitch, particularly in trips. This gives you a great look against any soft coverage. When you do this you ask your QB to be a ball player and get the ball to the backside receiver if the defense gives it. (In other words, it's probably soft Cover 3.) If it's not there he looks over to the smash side and works his normal progression: Peek at the divide route, then work the smash combination.



Conclusion

This is a simple, well designed play that is both a ball-control, high percentage play, but with the divide route and the corner route it has great big-play potential. If the defense plays soft you will take what they give you, but if they play any kind of two-deep or if their safety gets out of position you will make them pay.

Sabtu, 15 Desember 2007

The Shotgun, The 'Gun, and the Shotgun Spread Offense

Ferment is abroad in football. The possibilities widen; new ideas are accepted and implemented within hours of conception. People are interested now in not just who their favorite players are, but what are these fascinating schemes. With the internet comes accessibility: now your high school runs what your favorite college team is not sophisticated enough to do. The ideas come from everywhere. The innovators are born on disparate staffs and the ideas ebb, flow, and crash together constantly, daily, hourly. Now even the big, famous schools must wade into the waters to hire those comfortable with its movements: Rodriguez to Michigan, Tony Franklin hired by Auburn.


This ferment is ideal. A decade ago ideas were stagnant. Football was only for the purists, and if you failed to replicate the Platonic ideals, then you hadn't been schooled properly. Five years later, the beginnings of the ferment - turbulent, muddy, a vigorous undercurrent. Ten years later - today, now - the waters are flooding, spilling onto that once sacred ground.

Rich Rodriguez, the Johnny Appleseed of the Spread, has been hired by Michigan. The Pundits talk of the "the Spread," the "Gun Spread," the "Gun Option," the "Airraid," the "Zone Read," and the "Pistol." The coaches talk of these too, but they also talk of the "Gun Jets Sweep," and the "Gun Jets," the "Gun Veer," and the "Gun Triple."

The ideas stir. They stir football itself. This reexamination of all that came before - restless, relentless. The search for good ideas, new ideas, ideas never before dreamed of. This - the ferment - is not a fad. It cannot be. It is football itself: there's been a synthesis.

The 'Gun and its history.

The shotgun itself, the perceived center of all of this "newness," has its roots in the beginning of football, however.
Most commentators, of course, seem to deify the "shotgun" itself as an entire offense rather than what it is - a particular way to align your quarterback and perform the center-exchange. Ironically, however, they also take a restricted view of the gun’s presence in football history, presuming it was invented, alternative, in the 60s (Red Hickey), the 70s (Tom Landry), the 80s (pick somebody), the 90s (pick somebody), or the 2000s (whoever they root for, or often Urban Meyer or some passing coach). Regardless, it's somewhat silly.

The point of this article is to show that (a) the shotgun itself has ancient roots, and is not some passing fad, (b) and, thus by inference, the ferment and change I spoke of in the introductory paragraphs is not as limited as how you align your Quarterback.

Indeed, I imagine that the shotgun's history would surprise many such commentators. The “gun” was in many ways the standard back in the early days of football. Especially consider that the under-center snap was not invented until at least a decade or so after football itself was invented, if not longer. In fact, in the fairly early days, players had to actually short-kick the ball with their heel (don’t ask me!) back as a form of snap. Also, the gun and the pass have been around since 1908-1910 or so, since the forward pass was legalized and encouraged by rule changes due to the “brutal” nature of football at a time when the “single-wing” and almost all offenses involved shotgun type snaps which lead to melees resulting from attempts to advance the ball.

To demonstrate the trends, I think there are four good “watershed” type games that either were representative for the time or helped us get where we are today, though there are surely others.

1. Notre Dame vs. Army Part I

In 1913, Notre Dame traveled to West Point to face the heavily favored Army. Final score: 35-13, Notre Dame. Knute Rockne, the famous future coach but then little-known end, caught an array of passes from one Gus Dorais, who that day nearly revolutionized the position. The legend grows larger over time, and the forward pass had been legal for roughly eight years, but that day Dorais completed 14 of 17 passes for 243 yards and three touchdowns. Dorais even completed a pass to Rockne that, at the time, was the longest pass play ever. But more importantly, this game was the coming out party for the forward pass. Although this story might be collateral to the shotgun story – indeed Dorais was already operating out of the “gun” – but few would question that the forward pass still defines football today.

2. Notre Dame vs. Army Part II

By 1925, Rockne was Notre Dame’s coach. We all have heard these famous lines:

Outlined against a blue-gray October sky, the Four Horsemen rode again. In dramatic lore they are known as Famine, Pestilence, Destruction and Death. These are only aliases. Their real names are Stuhldreher, Miller, Crowley and Layden.


The four horsemen were four backfield mates who played for now-coach Knute Rockne. Most people forget the next few lines from that paragraph:

They formed the crest of the South Bend cyclone before which another fighting Army football team was swept over the precipice at the Polo Grounds yesterday afternoon as 55,000 spectators peered down on the bewildering panorama spread on the green plain below.


Notre Dame won 13-7. To our story, this game was not so much a watershed as it was representative of the time: Notre Dame ran an all-shotgun offense known as the “Notre Dame Box.” The “box” was a shotgun formation where the center could snap to any one of four guys, depending how they lined up. So, the most famous galloping backfield of all time played in the Gun, however bizarre it would appear by today’s standards.



This should serve as a firm rebuttal to the argument that the shotgun is currently new or (more popularly) was invented only to pass. This is flatly wrong. From the beginning of football, the shotgun was about running the football and faking. Indeed, it was even about power. Just ask the Four Horsemen.

3. Chicago Bears vs. Washington Redskins – The day the shotgun died.

In 1940 Bears Coach George Halas unleashed his under center offense on the Redskins on the way to a modest 73-0 victory. The Bears utilized the then-fairly rare “Tee Formation,” where the Quarterback (remember, he was originally so named because of how far back he aligned - the term was a rugby term before it was a football term) would in line up under center with three backs behind him in a straight “Tee.” Using this formation, along with a series of fakes, counters, traps, bootlegs, and other deception Halas’s Bears crushed the Redskins to win the NFL title. Note that the Redskins had beaten the Bears earlier that season.

For the next thirty to forty years, the unequivocal primary method for hiking the ball was the under center snap. This game is also important because it shows that faking, deception, and using multiple ball carriers is not new, nor is it exclusive to the shotgun. It is simply a distinct concept.

After this game the shotgun made a few appearances, most famously with Red Hickey with the 49ers and Tom Landry with the Cowboys. And in the 80s and later in the 90s teams as disparate as the Miami Dolphins with Marino, Purdue with Joe Tiller and Drew Brees, and the Hal Mumme Kentucky Wildcats (with the support of Mike Leach) set quite a number of passing records in the gun. But this modern revolution came about, I believe, because people had to see how you could throw and run from the shotgun.

Although Rich Rodriguez probably deserve smore credit than anyone for spreading the concepts themselves, it was Northwestern’s late-coach Randy Walker who I think turned the football coaching world on its head one blue-skied afternoon in November, 2000.

4. Northwestern vs. Michigan – The Modern Era Dawns.

Northwestern defeats Michigan 54-51. This is shocking enough. Northwestern scored fifty-four points against a Michigan team known for great defense and great defensive talent. Doubly shocking. Quarterback Zak Kustok threw for 322 yards and four touchdowns. Not so shocking from a spread QB in victory. Don’t they always have to throw for this much to win? That’s why they get in the gun, right?

But wait, there’s another stat.

Northwestern Rushing: 332 Yards; 6.64 average per carry. 332 yards.

What? Three-Hundred and Thirty Yards rushing?

How did they do that? Yes their running back had a huge day, but the yards that also made everyone sit up and take notice were the 55 yards from Northwestern’s quarterback, Zak Kustok – hardly Vince Young or Pat White in raw athleticism. But the light went off across the country. If Zak Kustok can do it, maybe my guy can too. And even if he’s not Vince Young, just the threat that he can make the defense pay if they over pursue by getting me eight yards, then let’s do it.

Obviously, not everyone running the spread now saw this game. Even Gun Guru Urban Meyer didn’t start running this offense until his Bowling Green days sometime after this game, and he admittedly went out to others to learn the offense. The shotgun run-game didn’t bubble up inside anyone like a well-spring. But this was the game that changed the landscape.

Where we are are now.


So Randy Walker and Rich Rodriguez blew the doors off. The gun is now fully part of the arsenal for nearly every team, and the sky is the limit on what you can do. The all-eleven offense, the pistol, and the single-wing itself are all part of the calculus. Who knows, maybe we’ll see a major team running the Notre Dame box.

I thought I’d provide a quick summary of some of the factors in the calculus for when you want to use the gun. Observe that many of the factors come from Coach Homer Smith, so I can’t too much credit.

Advantages of the Shotgun

- The QB can get deeper in a given amount of time (whether the 3 yard “pistol” snap or a 7-8 gun for passing)

- Lateral play faking (but not drop back style play action, at least so easily) can be achieved

- Relatedly, the zone-read is a kind of “bootleg-plus” in that instead of calling a blind bootleg, you make the backside defensive end wrong every time)

- Some QB's can see better (i.e. wider field of vision)

- The depth of the QB often forces the defense to expose its pressure plans more clearly

- The RB might be able to pick up a blitz better (i.e. no dropping QB to bump into)

- It does not need a snap count and helps mitigate crowd noise factors (though many still use a snap count)


Disadvantages of the Shotgun


- The QB has to take his eyes off the pass defense and has to watch the ball into his hands. This effect also somewhat reduces the QB’s ability to see the coverage and read changes (Cover 2 to 1, etc.) until after the snap. This is particularly acute for 3-step passes, where you have to catch and throw almost immediately. The read becomes almost exclusively pre-snap.

- The Shotgun alignment makes some lead-plays more difficult. I also would argue that the “gun-option,” as such, is not completely structurally sound in the way other veer plays are. Some gun teams have tried to develop the veer from the gun. Time will tell whether they are successful. (This requires more discussion than I have space for.)

- It becomes a crutch for the QB and an easy way to avoid improving footwork and play faking. I think this is an underrated problem. Footwork in the gun is (a) easier, because it is less, but is (b) prone to getting very, very sloppy. If there is any knock against “spread gun” QBs who go to the Pros, this one of the few viable ones, but can be simply overcome with good coaching.

- It retards the notion of a power run game and shifts more towards deception based delays, options, or draw type run plays. This is not a bad thing, though true.

- It can amplify your QB’s athletic skills, in either direction. If they are very athletic, it can improve their ability to make plays, but if they are not athletic many traditional QB plays – bootlegs, play action, and certain lead-option type run plays - are almost entirely out of the question.

- The footwork of the QB changes as does timing for pass plays. The "mesh" point for hand-offs to the RB change as well. Now Florida offensive coordinator Dan Mullen says this is one reason they run shotgun almost exclusively, so they can practice just one thing and get good at it.

So there are pros and cons. What this mostly counsels is a commitment to what you do, an organized, systematic approach to your offense, and an acknowledgment of where your weaknesses are as well as your strengths. The great shotgun teams work on this consistently, the haphazard teams will consistently both live and die by their sword-of-the-moment.

Kamis, 02 Agustus 2007

On Bill Walsh

Bill Walsh passed away. Much has been said about the coaching tree that flows from him, the West Coast Offense, or even Walsh as a coach or sometimes business consultant, having taught classes at the Stanford Graduate School for Business.

His most lasting influence on me, and very likely the best chance for his future influence lie in his method and approach to football, which were laid out nearly in toto, in his book Finding the Winning Edge. This is why I have pasted the following two articles.

Belichick on "Finding the Winning Edge"

The first is an article about Patriots Coach Bill Belichick's appreciation of the book and of Bill Walsh's approach to the game. The article says it well. But if I could summarize, it would be that at some point, you honestly can't work harder than the other guy. Certainly not in the NFL. So what do you do? You work smarter. Both Walsh and Belichick epitomize this approach, though from vastly different starting points. Both also have three Super Bowl rings.

Bill Walsh - A Method For Game Planning

The second post is intended to give you a flavor of Walsh's approach in the form of a mid-1980s lecture he gave. Much has been said about the West Coast Offense, its origins, the pass plays it involves, the formations, the Pro Sets, the motions, the slant passes, etc.

To my mind, however, the West Coast Offense, or maybe more appropriately the Walsh Offense, has nothing to do with formations, nothing to do with routes or pass plays, and only a notional bit to do with "passing to set up the run." (As a digression, TV announcers often say that any team that throws it a bit "passes to set up the run," but when Walsh said it, he was very specific. He literally meant that he threw certain passes to certain areas to influence particular run defenders, he dropped back so he could run specific looking draws, and he would run play-action passes to set up those corresponding run plays for later in the game.)

Instead, the Walsh Offense is about two interrelated ideas: (1) A meticulous and thorough approach to building a gameplans, and (2) a calm, planned out approach to calling the actual plays in the game so that all your gameplanner is actually useful on gameday. Walsh didn't revolutionize Saturdays or Sundays, he revolutionized Sunday night through Thursdays. He figured out what would work when the pressures weren't on, he had his players practice those plays they had determined would work best, and then he actually ran those plays they practiced in the games they played, as opposed to some seat-of-the-pants calls made by other coaches.

The whole approach can be summarized by two quotes from the article below:

(1) I have been afforded the experience that allowed us to conceive an offense,
a defense, and a system of football that is basically a matter of rehearsing
what we do prior to the game."


and

(2) I know this, your ability to think concisely, your ability to make good
judgments is much easier on Thursday night than during the heat of the game. So
we prefer to make our decisions related to the game almost clinically, before
the game is ever played.


Unsurprisingly, one of the things that separated Walsh from the rest is that he spent a career devoted to perfecting and achieving this goal, rather than using it as a mere hope. This is what I took from Bill Walsh.

Senin, 02 Juli 2007

What Killed the Run and Shoot?

Q: What killed the Run and Shoot? Why don't you see "the shoot" anymore in the NFL or major college football?

A: First, you have to distinguish between the
"Run and Shoot" as a specific, delineated system, and the individual Run and Shoot "concepts" or routes. And I'm not just referring to spreading with four wide receivers. I'm referring to the specific "Choice," "Go," "Switch," and the broader design of the system.

The first answer is that even if the "the Shoot" is dead, the Concepts live. This is so whether any of their current benefactors would admit it (or, in some instances, whether they even realize they are using run and shoot concepts). Indeed, the concepts are here to stay. Mike Martz with the Rams and now the Lions consistently use forms of Choice and Switch. Petrino at Louisville (we shall see in Atlanta) has used a couple R&S concepts. Even Charlie Weis at Notre Dame uses a play very similar to the Georgia concept. Moreover, the famous four verticals so common today where the slot receiver reads the coverage to attack the seam or the deep middle was largely developed and expanded upon by the R&S. Everyone who seriously considers passing offense should study the Run and Shoot.

The Shoot as a specific, delineated system with the four wide receivers (or two split ends and two slots), a single back, half-rollouts, certain run plays, the protections, the screen, and the like was countered. Offenses responded and have disguised their run and shoot philosophies by calling them different things and showing different looks. There is nothing magical (or surreptitious) about that; it is the West Coast philosophy and it is a good one. The reason people question this is because, for a time, the Run and Shoot had nearly unparralleled success.

As the typical story goes, the zone blitz killed the R&S. The preface to this story is that for twenty years, the Run and Shoot did not get blitzed. Well, it did, but Run and Shoot teams (like the U of Houston) would score 60 or 70 on those teams, and the NFL teams that tried it would give up after a quarter or half touchdowns raining from the sky.

How do you employ a four-wide pass-happy attack that was blitz proof for twenty years? And then why did it suddenly get blitzed out of existence?

The history of the Shoot is a lesson to all offensive coaches, and this same principle can be applied by all manenr of offensive coaches, and is often applied by coaches like Joe Gibbs and teams like the Indy Colts in the use of Tight ends and H-Backs.

The R&S used the RB in the protection. The quarterback would do a half-roll to one side, the line would do a kind of sprint-out/turnback protection, and the runningback would often block the defensive end or end man on the line of scrimmage to the half-roll side. About 8-10 times a game, however, the running back would block the DE for a 1001 count, and then slide off and release for a screen pass as his linemen got downfield to block for him. Against an all-out blitzing team, no one covered him because he had already engaged a defender, so everyone assumed he was in the protection, they would rush upfield, and the runningback would release out into the open field.

It becomes a study in game theory and reading and reacting. So defenses responded to this tactic. They had to keep at least one safety or another defender back to spy the RB. Why does this mean no blitzing? If the RB is able to block the end man on the line of scrimmage while another player must sit back and not blitz, simply to see whether or not the RB releases on a screen. The net result was that R&S teams rarely, if ever, saw Cover 0 blitzing man defenses. They could always release four receivers, block with six (assuming their six could block the other teams' six) and not face any overload blitzes.

Enter the zone blitz. Back in his days with Texas A&M, Bob Davie was an innovator. Against run and shoot teams like the University of Houston, he would run his 3-4 defense, blitz his outside LBs (thus forcing the RB to stay in and block), and drop off defensive linemen and interior linebackers so he could still play zone with six to eight defenders. As a result the R&S's protection and formation scheme broke down. They blocked with six, had the running back on a bad matchup with a good OLB, faced an unblocked rusher, but the defense still had 6-8 guys in coverage, so the R&S's "hot reads" and breakoffs did not work either. The run and shoot finally had to adapt. Sure they could do things like certain quick breakoffs and other gadgets, but free rushers and seven guys in coverage was a losing battle for the QB.

So it was not merely "disguising coverages," (as Run and Shoot QBs and receivers were well coached and could still find the voids or the single man), or the blitzing (as shown above, Run and Shoot teams could defeat the blitz), it was the defensive combination of always being able to always get an unblocked rusher, eat the RB, and run a disguised zone that eventually rattled and slowed down the "pure" Run and Shoot.

So did the R&S die? In a sense. Even those who still swear by it, like Hawaii's June Jones, both do not run the same "Shoot" in exact form, have changed their protections, and remain bitterly secretive regarding the system, fearing another breakdown.

But in another, perhaps larger sense, the Shoot is stronger than ever. More teams and more teams use its concepts. And, for a "dead offense," it still stirs up quite a bit of discussion, no?