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Rabu, 05 Agustus 2009

Run & Shoot Series Part 4 - The "Streak"

[This is Part 4 of a multi-part series on a "Simple Approach to the Run and Shoot." In one sense I mean "simplified," but the series is, more than anything else, intended to both diagnose and explicate some of the fundamental concepts behind the shoot as well as discuss how I might marry them with some passing modern ideas, all in an effort to just understand passing offense generally. You can see the full series here. Also check out Parts 1, 2, and 3.]

It's been a bit since my last installment, but I'm not quite done, as there are two concepts left in the fearsome foursome of the 'shoot. This foursome includes: go, choice, and now streak and switch.

These two plays really do not involve any new learning, and although considered separate plays, they really are two sides of the same coin: four verticals, which I analyzed recently with Dan Gonzalez. I begin with "streak." The switch will come in the next installment.

Streak

At core, streak is just what the run and shoot guys call "four verticals." And four-verticals is a very simple concept that is so powerful because well designed pass plays boil down to elementary math: geometry and arithmetic. Four receivers bolt down the field, and if they keep the proper spacing between them -- by staying on their "landmarks" -- the defense will be outnumbered and can't properly defend the play. Against Cover Two, well, the defense only has two deep (hence the name) while the offense has four receivers deep. With cover three, well the offense still has a man advantage. And, again, if the spacing is correct, the offense can even whittle it down so that they know who they are operating against, namely, the deep free safety.

But this doesn't mean that the defense is without options. They can disguise coverage, play different techniques, or quite simple play four deep -- four on four gives the advantage to the defense. (Contra Ron Jaworski, creating favorably one-on-one matchups lags far behind creating favorable numbers advantages, i.e. two on one defend.) In response, the run and shoot, as usual, gives them freedom. Hence, the "seam read" all over again.



As the diagram above shows, the four receivers all release vertically. But the coaching points are critical:

  • The outside receivers will release on go routes. The "frontside" one (in the diagram, the one on the offense's right) has a mandatory outside release: he will keep pushing to the defender's outside hip. That said, he still wants to keep five yards between him and the sideline, to give the quarterback a place to drop the ball into.

  • The slot receivers release up the seams. But they must be more precise than that: in college, they must be two yards outside the hashes; in highschool (where the hashmarks are wider), they must be on them. This spacing is the most critical element of the entire play: it is what makes it geometrically difficult for the deep secondary to cover.

  • The runningback might be in the protection, but if he releases he will run either a drag across the field or a little option route underneath. He looks for an open spot in the zones as an outlet if the undercoverage releases for all the receivers, and against man he will cut in or out. He should be working against a linebacker and can't let that guy cover him.

  • The outside receivers, if they can't get deep, will break the route down and "come down the stem" -- retrace their steps -- to get open later. The QB, if the initial reads are not there, will hitch up and throw them the ball on the outside.

    But the key to this play, as it has been for all four of these "core" run and shoot plays, is the seam read. I previously described this route in detail, but in sum: against a defense with the deep middle of the field "open" (cover two), the receiver will split the two safeties on a post route; against middle of the field closed (cover 3, cover 1), with a single deep middle safety, the receiver will stay away from him and continue up the seam. In that sense the route is a lot like the divide route I've discussed before. But the route is more dynamic: if the safeties stay very deep, or any defender crosses the receiver's face, he will cut inside or underneath those defenders to get open.

    Below are a few clips courtesy of Michael Drake again. In this first video the quarterback, though a bit slow, hits the seam read.



    On this second video, the defense is in a blitz look. (Sort of Cover 1 with a "rat" or floater, though no deep safety.) The receiver probably should have crossed the defender's face, but they are able to complete it.



    And below is a clip of four-verticals where it gets dumped off to the runningback.



    Finally, below is video of Texas Tech running the play (courtesy of Trojan Football Analysis). I end with this both because Tech of course is not exactly a run & shoot team, but also because some of the variants shown on the video -- particularly the shallow cross -- are things a lot of R&S coaches have gone to, including June Jones.

    Kamis, 14 Mei 2009

    Triple Shoot Part 3 - Passing

    [Ed Note: This is Part 3 of Manny Matsakis's series on his "triple shoot" offense. Check out the triple shoot website here.]

    Part 3 - Passing attack and screens

    The drop-back passing game is initiated by our QB taking his drop to the inside hip of the play side Tackle (6 yards deep) while receivers are running route adjustments based on the coverage they are going against. We throw the ball out of a normal snap formation or a shotgun alignment. Throws are made to the receivers based either on “looks” or “reads”. A “look” is a progression from one receiver to the next, based on who should be open in sequential order. A “read” is the process of a QB reading the reaction of a specific defensive player (depending on the scheme that has been called), which in turn he will throw off of that defender’s movement.

    Our drop back passes are all scheme-based as opposed to receiver’s running a passing tree. When a scheme is in synchronicity receivers will break on their adjustments as they are moving on the stem of their routes. Our receivers are trained to know what coverage they are facing by the time they are into the third step of their route. In the past, we would make a pre-snap determination of the type of coverage and execute routes accordingly. The benefit of our current system is that it is impossible to disguise coverage this late into the play. Regarding coverage recognition, this is taught by quickly assessing which family of coverage the defense is playing and then “feeling” our way to the appropriate breakpoint. This sounds much more difficult than it really is and we have developed specific drills that make this as easy as playing sandlot football.

    Pass Schemes

    There are six primary passing schemes which all “route adjust” based on the coverage we are facing. We can run many of these out of Even or Trips formations and we can even motion to Trips to change up the look we give defenses. The base schemes are called, Slide, Scat, Choice, Hook, Curl and Outside. Each scheme is named after the route run by the outside play side receiver. In every practice, we work on every scheme versus all coverage adjustments. “Tiger” Ellison once told me, “If you can’t practice the whole offense in a single session, you are doing too much.” Since the day he told me this in 1989 I have followed his advice to never add something without taking something away.

    To write about all these schemes and adjustments would take a book or an instructional video. To give you a taste of the offense, let me share with you the top two schemes we most enjoy running, Slide & Choice! Slide has evolved from what “Tiger” Ellison called the Frontside Gangster and Choice comes from what was originally called the Backside Gangster.

    Slide

    The Slide scheme is the basis for all the passing game, in that we use this as a drill to teach 80% of our passing attack. The reason for this is that the route adjustments in Slide are executed at some point in the other schemes to a great degree as the QB rolls to the three-receiver side of the formation.



    It all begins with the Slide route (In trips) versus a Nickel look (Cover 3 or Man-free). This route starts off with an outside release for 3 steps and from that point the receiver will read the coverage of the defender over him (Cornerback). If the defender bails out, the receiver will execute a Post on his 7th step. If he is playing a man look, the receiver will proceed to run a fade on this man to beat his man deep.

    The #2 receiver will run a bubble route around the numbers on the field, making sure to look inside at the QB at a distance of 1 yard behind the line of scrimmage. The #3 receiver then executes a Pick route. The Pick route is designed to get over top of the outside linebacker that is covering the inside receiver. As he gets over the top of that linebacker, the receiver gets to a depth of 12-14 yards before he applies his “downfield zone rule”. The “downfield zone rule” is applied on the free safety in the following manner, “if the man in the zone is high over the top, the receiver will raise his outside arm and set it down to find the passing lane to the QB”. “If the man in the zone crosses the face of the receiver, the receiver will then run a thin post and expect to score.”

    The QB will read the Slide route and throw it if it is open, if not, he can then check to the bubble and finally look to the Pick route, which has had the time to get open.



    Choice

    The Choice scheme is the way that we attack the single receiver side of the formation. The QB starts a roll toward the single receiver and the key to this route is that the stepping pattern of the QB must match up precisely with that of the receiver. The single receiver will release off the line of scrimmage and read the man over him (Cornerback) on the receiver’s 5th step. On that 5th step, if the man over him has bailed out he will run a “speed cut” Out on his 7th step. If the receiver has closed the cushion and the cornerback is outside leverage on the receiver, he will run a post and if he is inside leverage he will adjust his route to a fade.



    On the backside of Choice, the three receivers will spread the backside of the field. We run a Go route by the #1 receiver (up the sideline) the #2 receiver will run a “backside stretch” inside the hash mark and the #3 receiver will run a control route at a depth of 5 yards to find a passing lane to the QB.

    The QB will read the front side of Choice and throw it if his man is open, if not, he will look backside to the Stretch, then the Go and finally to the Control.

    The Choice scheme is a great way to spread the field with our receivers and get the ball into the open seams on the backside, especially if the front side is cloudy.


    [Ed. Note: For more on the "choice" concept, see here.]

    Exotics


    The Exotic plays are of two types, either a Screen to the Superback or a Convoy to one of our receivers. They are both set up with a pass protection simulation and we generally leak out three offensive linemen to block up field as the QB will influence the defense with his pass-action roll before throwing the ball to the back or the receiver.

    Super Screen

    This screen is a pass thrown to the back out of the backfield. Our line blocking is as follows: The front side tackle will influence the Defensive End for a 2-count before coming up field to block the first linebacker he sees inside. The play side guard will step to the direction of the screen and then release to block the support player while the Center will snap the ball and go down the line to block the first threat he sees, if there is no threat, he will turn around and block any defender that may be chasing down the screen.



    The Superback must really sell this play by engaging the Defensive End momentarily before settling up in a passing lane behind the line of scrimmage. Our QB will either shovel the ball to him or pop it over the top of a defender depending on the rush of the defensive line.



    Convoy

    Our Convoy has been successful because the action of the QB is rolling away from the direction that he ultimately throws towards. The blocking scheme for Convoy works in the following manner: Our backside tackle will use a draw technique on the Defensive End and stay on him all the way in order to clear out a passing lane backside. The backside Guard will step to the direction of the QB roll and then release backside to block the support player. Our Center steps to the side of the QB’s roll and then releases backside to block the first linebacker he sees on the backside. The front side Guard will step to the QB roll before releasing backside to get the first man he sees, if there is no threat, he will turn in to block anyone that may be chasing down the receiver carrying the ball.



    A convoy receiver will take two steps up field before coming behind the line of scrimmage and down the line into the passing lane for the QB. He will catch the ball and get up field to gain yardage through his linemen’s blocks.



    Tomorrow, I conclude with a bit more on my background and the Triple Shoot's history of success.

    - Manny Matsakis

    Rabu, 13 Mei 2009

    Triple Shoot Part 2 - Run game and play-action

    [Ed. Note: This is Part 2 of Manny Matsakis's presentation of his "Triple Shoot" offense. Check out the tripleshoot website here.]

    Part 2 - Run Game and Play passes

    The general makeup of the offense includes a run game, play passes, drop-back passing attack and exotics. The following is an overview of each area of the offense:

    Run Game

    This aspect of the offense is broken up into the Belly series, Trap series and Dive series. Our linemen work daily on their zone, veer, trap and double team blocks in order to maximize our consistency in rushing the ball.

    The primary series of the offense is the Belly series, which is influenced by triple option (Hambone) and zone blocking. This was also complimented by a backfield action that I was able to glean from “Dutch” Meyers book, Spread Formation Football (albeit, he did this out of the shotgun) and some basic Wing-T concepts. The Belly series consists of the Pop Out (I have heard it also called the Jet or Fly Sweep) and the following dive plays, Veer and Zone as well as the change-up plays of the Option and Reverse. The key in executing each of these aspects of the Belly series is in the actual “ride” of the motion receiver by the QB and the subsequent fake or hand-off to the Superback, in order to draw attention to the potential Pop Out around the edge or the dive play to the back. Ideally, our Pop Out and dive plays will look the same for the first 3 steps and then become the actual play called prior to the snap of the ball. The change-up plays of Option and Reverse are designed to take advantage of fast flowing linebackers and defensive line slants.

    Pop Out






    Zone





    Veer






    Option





    Reverse






    Play Passes

    The key to the play pass is that for the first three steps of the run series associated with it, the backfield and blocking must stay consistent (Bill Walsh). I know we are coming along when we stop the video at this point and we are not be able to tell if it is a run or a pass. Play Passes are called when the secondary is rolling or linebackers are so keyed-in to the run series that they disregard the potential of a pass over the top.

    Our base play passes are executed off of our top run series, the Belly series. We practice two primary play passes, one to the front side (Wheel) and one to the backside (Switch). Regarding play pass protection, we put the Superback on the front side linebacker as we fake the Pop Out play and all the other linemen are aggressive in their execution of selling the run play.

    Even Wheel

    The Wheel is run out of our Even (balanced) formation and this play is good versus Nickel or Dime coverage. The play begins with the inside receiver coming in motion, the QB will then ride the receiver on a Pop Out fake as he turns to the oncoming receiver. The action will continue with a fake to the Superback. The QB will then set up just outside the play-side Guard and throw the Wheel combination. The QB will look to throw the ball to the Post first, then to the Wheel up the boundary. Often times the Wheel is thrown to the back shoulder of the receiver.

    Receivers will take their first 3 steps (as if stalk blocking) and then break into their routes. The outside play-side receiver will break on a Post (5th Step) while the inside receiver will run through the breakpoint of the Post route.





    Load Switch

    The Switch route is run out of one of our trips formations (Rip or Load) and this play is also good versus Nickel or Dime coverage. The play begins with the number 3 receiver backside coming in motion for the Pop Out fake. The QB will simulate the same action as he did in Wheel. This time he will look backside to the Stretch route, which is running up inside the backside hash mark.

    The two backside receivers will run the Switch combination on the backside in the following manner. The outside receiver backside will come first and get inside the hash mark at a point 7 yards up field while the number 2 receiver will run through the point where the outside receiver crossed his face and he will continue up the sideline. The outside receiver is responsible to read the deep zone defender over him. If that man is a Cover 3 safety, that defender may run downhill to tackle the Pop Out and if he does that, the receiver will continue on a thin post. If he stays high over the top, then the receiver will break his route flat at a depth of 12 yards to get open underneath the free safety. The Cover 2 conversion is predicated on the action of the backside safety. If he rolls to Cover 3, then the receiver will apply his Cover 3 rules. If he stays on the hash mark, the receiver will break it flat at 12 yards.

    The QB will look to the backside Stretch route adjustment first and then to the route up the boundary. The boundary route is often times a back shoulder throw.




    [Ed. Note. For more on the "switch" concept, see here.]

    Play passes are often adjusted as we get through the season to take advantage of how defenses are geared up to slow down our Belly series.

    Tomorrow, an overview of the dropback passing game.

    - Manny Matsakis

    Selasa, 12 Mei 2009

    The "Triple Shoot" Part 1 - History and overview

    [Ed. Note: For the next four days regular -- or irregular! -- blogging will be suspended and in its place is an overview of Manny Matsakis's creation, the "Triple Shoot." The offense is a hybrid combination of a fly sweep offense and the run and shoot. Check out the triple shoot website. Again, the words below are Manny's, as he has been kind enough to write this out. Enjoy.]

    Part 1 - Historical Perspective

    It all started with a fascination of the 3 distinctly different offenses the Wing-T, Run & Shoot and the Georgia Southern Hambone. From there it evolved with specific influence and personal contact with the following coaches, Ben Griffith (Inventor of the Hambone), Glenn “Tiger” Ellison, Darrell “Mouse” Davis and Bill Walsh. As an additional note, Leo “Dutch” Meyer’s book, Spread Formation Football gave me an idea on how to create an explosive rushing attack (albeit, it was not the purpose of his book). Having started American Football QuarterlyÆ in 1993, while waiting to take a job at Kansas State University, gave me access to all of the aforementioned individuals, except coach Meyer.

    In the early 1990’s, I was working on my Ph.D. and while finishing my coursework I began a research project, which evolved into the Triple Shoot Offense. The title of the dissertation project was, “The History and Evolution of the Run & Shoot Offense in American Football.”



    Development of the Offense

    Researching the state of football and developing axioms and creating postulates based on those axioms created this offense. My initial axioms of the game were as follows:

    • 1. The game of football has freedoms, purposes and barriers that give spread formation attacks a distinct advantage.

    • 2. A systems approach to football has the greatest potential for success over a period of time.

    • 3. When players are more knowledgeable about their system than the opponent is theirs they have the greatest potential for success.

    • 4. A balanced approach to offensive strategy has the greatest potential for success over a period of time.

    • 5. A system that appears complex, yet is simple to execute will stand the test of time.

    These following postulates were the results of analyzing the previous axioms:

    • 1. Spreading the field with offensive personnel creates mis-matches and distinct angles to attack the defense.

    • 2. Utilizing a no-huddle attack enables an offense to control the clock and give the players a better understanding of the defense they are attacking.

    • 3. A 2-point stance by offensive linemen gives them better recognition and a lower “center of gravity” at the point of attack.

    • 4. A protection based on the principle of “firm: front-side & soft: backside” enables an offense to take advantage of any defensive front by keeping them off balance.

    • 5. Run blocking schemes that combine Veer, Zone and Trap blocking enables an offense to run the ball versus any defensive front.

    • 6. Pass schemes that adjust routes based on coverage on the run will open up holes in the secondary.

    • 7. Quarterback decisions based on looks & reads give the offense the ability to release the ball anywhere from 1 to 5 steps. This will minimize the amount of time necessary for pass protection.

    Triple Shoot Offense Defined

    The Triple Shoot Offense is a systems oriented, no-huddle, four receiver, one back attack that is balanced in its ability to run or pass the ball at any time during a game. It is predicated on spreading the field and attacking a pre-ordered defense with blocking and route adjustments after the play begins.

    Ordering Up The Defense

    The concept of “ordering up the defense” is one that I learned from “Tiger” Ellison. His concept was to place a label on each defensive man (numbering), and from that to designate a specific defender that would tell his players what to do, either by the place he lined up before the ball was snapped or by his movement after the snap.

    The Triple Shoot Offense took that information and decided to look at defensive alignments based on the way they matched up to a 4 receiver, one-back formation and designated defenses as either Nickel, Dime, Blitz or they were considered unsound. Nickel looks are based on six men in the box with one free safety, Dime looks have five men in the box with two safeties and Blitz is recognized when there are seven defenders in the box and no safety over the top. Anything else is an unsound defense that we hope a team is willing to attempt.

    In order to keep defenses in these alignments we utilize a variety of concepts, from widening our inside receivers to calling specific plays that put a bind on any defender that tries to play both the front and the coverage. When we get to the point where we can do this, the offense is at its most optimum in production.

    Tomorrow, the run game and play-passes.

    - Manny Matsakis

    Senin, 30 Maret 2009

    More on the Run & Shoot "Choice" Concept

    Mike Drake of Longmont High School (CO) sent me the below video of the "choice route." Note that I have updated my original article on the choice with these clips. But here are the clips below with brief descriptions. See the full article for more of an explanation.

    First, here is how Drake has his kids run the "choice." It is the same concept I described, though he has added a "safety divide" or climb type route by the tight-end to help stretch the safety; it turns it into something like four-verticals from trips, though with the choice.



    First, here is the play against Cover 3 with a zone-blitz. The blocking isn't quite there but the QB moves in the pocket and finds the seam-reader (slot receiver). The free-safety here jumps the tight-end on the climb/divide route, which makes the slot wide open. It is actually the backside cornerback who makes the tackle in the end zone, though he is too late.



    And the video:



    Against Cover 2, where the safeties drop very deep, you can see in the video below where the seam-reader works off the underneath defender and under the safety into the void for a nice completion.



    And finally, against Cover 1 man they get a matchup they like and throw the go to the singled up choice receiver (though they don't complete it). The quarterback does a good job getting the ball there before the single-deep safety can get over. On this play they also keep two extra guys in to protect, so it kind of becomes a three-man route.

    Kamis, 26 Maret 2009

    Run and Shoot Series Part 3 - The "Choice" Concept

    [This is Part 3 of a multi-part series on a "Simple Approach to the Run and Shoot." In one sense I mean "simplified," but the series is, more than anything else, intended to both diagnose and explicate some of the fundamental concepts behind the shoot as well as discuss how I might marry them with some passing modern ideas, all in an effort to just understand passing offense generally. You can see the full series here. Also check out Parts 1 and 2.]

    The previous posts have cleared away much of the heavy lifting: we know about the basic principles behind the offense, and we know about that most important of routes, the seam read.

    But the route that maybe most exemplifies the offense's variable, adapting approach to attack defenses, is probably the Choice route. And it is a concept that is used by many, many teams -- in one form or another -- across the football spectrum.

    It is another trips play, and is intended to be used as a counter to the Go when the defense overplays to the three-receiver side. The "choice" in the route belongs to the singled up backside receiver -- often the "X" receiver. The idea is that you put your stud there and make the defense wrong every time, until they overshift to that side, thus opening up the three receiver side for easy plays or big ones. The base form of the route is shown below.



    To the three receiver side, it is simple and familiar to what was done with the Go: the outside receiver runs a "streak read" (burst on a vertical route, but if you can't beat the defender, break down at 14-15 yards and come back down towards the line of scrimmage); the middle slot runs the seam read (attack the near safety and then have a multiple way go depending on the coverage -- explained in depth here); and the inside slot runs a five-yard drag route (explode to five yards, then drumroll the feet and head across the field; may settle down in a hole in the zone once on the opposite side of the field).

    The single-side "choice" receiver, typically, has three options: run an out at 10-12 yards (or a comeback at 15); run a glance or skinny post (cut on the seventh step at a skinny angle, never crossing the near hashmark); or run a vertical go route. How does he know what to run? And how does the quarterback know what he's running?

    The Choice Route Itself

    So how do you handle the choice route itself? The R&S guys themselves -- Mouse Davis, Jones, Jenkins, and all the rest -- typically taught this as a true "read" route: it was all done on the fly. The QB and receiver simply had to be on the same page, and they were confident that they could complete this pass whenever they wanted.

    To run this route I don't think you have to commit to this; admittedly it takes a great deal of practice time and young quarterbacks and receivers have plenty else to work on. But, in brief, the R&S guys did this about how you'd expect:

  • The base route in the choice concept is the out -- the receiver wants to sell that he is going deep and then to break to the sideline. If done correctly, it is difficult to defend this route. For the speed out, the receiver would burst upfield for six steps and then roll on his seventh and eighth steps to the sideline, driving his outside elbow to turn his body around. He then would flatten to the sideline and expect the ball at about twelve yards. (The comeback works how you'd expect -- sell deep then break down at fourteen to fifteen yards to the sideline to a depth of about twelve.)




  • But that's not the only option. If the receiver go to the top of his route and the defender pressed him, he could either run a skinny post (glance) or go route. If the defender sat on the out or generally tried to play any outside leverage, the receiver would break for the skinny post on his seventh step.




  • If the defender pressed and took away the post with inside leverage then (and only then) would the receiver continue to streak up the sideline.



  • Below is a clip from Mike Drake from Longmont High (CO), where they throw the choice route backside against Cover 1 (man-to-man with one deep safety). (They keep some extra protection in on this play so it is a three-man route, but it's the same concept except without the drag.)



  • Against Cover Two this worked a bit different, because the rolled up corner would play a type of press coverage, but with outside leverage (trying to force the receiver into the safety) and would release the receiver up to the safety. As a result neither the out or glance are good looks, but the streak is good, because it is either open on the sideline before the safety can get over or he has opened up the middle. This wasn't too difficult of a read because the receiver would quickly realize that the corner wasn't playing him anymore, so his read became the near safety.




  • But, as observed above, the quarterback and receiver both had to read all this on the fly -- not always easy, and it certainly requires a lot of practice. As a result, what most teams do (and I recommend) is to handle all of these "choices" as a pre-snap adjustment between the quarterback and receiver by hand-signal.

    The rules basically work the same as before, though since it is predetermined you can expand the options to include corner routes or anything else. Specifically (thanks to Ted Seay for these):

    If the corner plays inside leverage, run a speed out at 10-12 yards;

    if the corner presses, run the go/fade route; and

    if the corner plays outside leverage, run the skinny post/glance route.


    Voila. But how do they communicate this? Well, it ain't rocket surgery, but it can be done either verbally or by hand signal. One way is to use very specific ones, just with the quarterback making his signal behind his back. The other is to do something as follows:

    The quarterback, before the snap, will hold his hands in the usual ready position, but with subtle variations:

    Outside hand slightly higher than inside hand = Speed out

    Inside hand slightly higher = post glance (in breaking route)

    Hands slightly higher than normal = go/fade


    There's tons of other variations. If you (for some reason) keep the choice between one of two routes, then the "signal" can just be eye contact between the quarterback and receiver pre-snap. Finally, another twist is to let the receiver make the decision, and signal the route by switching his feet in his stance and then back, or by where he places his hands -- the list goes on.

    The obvious downside, however, with doing it all pre-snap is that the defense can sometimes fake you out: the corner can play way off and then come up at the snap to play a press technique, or vice versa. But those kinds of fears vary depending what level you're at. If you're in the pros, where they do all that stuff on every play and Ed Reed will play the deep half of the field while lining up in the guard-tackle gap faking a blitz, then you ought to be able to teach people to read on the fly. If you're in high school (or college really too), then the pre-snap stuff should be more than sufficient.

    So that's the Choice. It's a great route, especially if you put your best receiver there, as most teams do. Yet, if you're too much of a wuss to do even the pre-snap decisions, you can always "lock" the route and just signal it in from the sideline. That's permissible too, because you still get a one-on-one with great backside capabilities. Let's turn to the backside now.

    Backside and variations



    As we can see, the backside has lots of options. The two most important are the drag and the seam-read.

    First, if the weakside linebacker or flat defender tries to widen out to stop either the speed out or glance, then the drag route should come wide open in that voided territory. See below.



    Similarly, in the above diagram, if both the choice route and the drag are taken away, the quarterback will look to the free safety -- he is probably cheating too far to the single receiver side and therefore the backside seam should be open. As an example, see the below clip from Mike Drake again, this time against Cover 3. The defense brings the ever popular "Magic Blitz" or overload zone-blitz with three-deep behind it. They don't block it quite right, but the quarterback moves his feet. (They also put their TE on a kind of "climb" route to help draw the free-safety, which is exactly what he does below.)



    To better clarify, here is a diagram of what the receivers were doing and the free-safety's movement where his taking the tight-end opened up the seam reader.



    Against a cover two, the calculus changes slightly but the basic progression and read is the same. See below, and then watch the clip again just paying attention (as best you can) to the free-safety.



    To stop both the go route by the single receiver and the drag by the slot, the linebackers, corner, and safety have to overreact to the single-receiver side. As a result, the quarterback should be able to work the deep hash safety to the three-receiver side, who has a two-on-one with the seam-read (now running a post) and the backside streak. If the middle linebacker tries to retreat to take away the post (common with the so-called "Tampa Two" defense) the quarterback still has both the drag runner who has settled into an open spot and the running back that he can drop the ball to underneath for a catch and run. (Keep throwing those check-downs until the defense comes up for them; that's when you gash them for the big play.)

    Again, another clip from Mike Drake. Here it is against Cover-2: the deep hash safety plays very deep, however, so the seam-reader throttles it down a bit into the void for a nice completion. See below.



    So that's the basic framework. Really, you can just teach the quarterback to read: (1) choice, (2) drag, (3) seam-read, (4) backside streak-read, and (5) (outlet) the runningback on a "leak-out" route.

    Below are a few variations to the backside. The two most common just switch assignments. In the first, we switch the two-slots so you can get a "rub" for the drag receiver's man.



    In the next, the two outside receivers switch assignments. I will discuss the true run and shoot "switch route" in a later part in this series, but this illustrates the basic gist. Again, all you're doing is changing assignments.



    The next is a slight variant on the traditional run and shoot formation because it uses the "bunch formation," where the three receivers tighten their splits so that they line up no more than one-yard apart.



    This set lets the receivers get more rubs against man coverage -- you can see from the image that now the outside receiver runs the drag and any defender playing man to man on him will have a difficult time covering. This is a great response to teams who think the way to play you on choice is to go to man coverage. And if they stay in zone, well you have all the good zone-stretches I outlined above.

    The final variant is the most different, but also the one most increasingly popular: "levels." I have described previously how the Indianapolis Colts use this concept, but June Jones has really used this route ever since he got to Hawaii. (Note they will do all the same switching of receiver assignments I outlined above in it.)



    Here you get both a rub and a high/low type stretch on the inside defenders, typically linebackers. Jones has liked this because it is easy for the quarterback to read, he really just must progression sequentially from the single-receiver and scan across the field. It's not a perfect visual, but below is a version of "levels" with from trips #1 running the deep-in and #2 and #3 running the quick ins.



    And, although not quite the same, below is an example of the Green Bay Packers running a version of levels to the three receiver side:




    Conclusion

    And that's the choice concept. It highlights much of what drives the run and shoot: a well-designed route intended to set up a receiver with many options, combined with a great basic combination with equally as many options.

    As a final note, the run and shoot is a four wide-receiver offense. That is how it was designed, and how it is run when one commits to it fully. If you don't use four wides -- for example, by substituting in a tight-end -- many of the purists would say you aren't a run and shoot team anymore. I will leave that debate for a later day. I just want to point out that it wouldn't be too difficult to imagine the Choice where the drag runner is actually a tight-end instead of a slot receiver. Indeed, many pro teams would agree with you.

    Selasa, 24 Maret 2009

    Getting Vertical with Dan Gonzalez

    I asked Dan Gonzalez, author of the new book "Concept Passing: Teaching the Modern Passing Game, to discuss his take on the famous four verticals" route concept. I've discussed it only briefly, and even then as part of discussing other concepts.

    So this is a great opportunity to look at the play in depth; it is a foundational route in several respects. After Dan's lucid explanation of the route I have some video and a brief description of how the Airraid guys run this route. But I'll begin with a brief overview before we dive into the details.

    First, the concept is a great introduction for coaches, quarterbacks, and all players (as well as fans) to how to "stretch" or break down coverage. At core, the route involves four guys running "vertically" -- hence the name. They split the field four ways, and as a result typical "two-deep" (Cover two, Tampa Two) or one- or three-deep coverages (Cover three, Cover one man, certain zone blitzes) should not be able to defend the route.

    Although when you talk about a "vertical" or "streak route," most people think of a deep bomb down the sidelines, the four-verticals concept really attacks the safeties; the outside routes will be thrown at times based on matchup, but usually you're trying to make the free safety wrong.




    Above the the typical route setup. It carries some dynamic aspects, most usually the use of a "bender" receiver -- an inside receiver who will "bend" to a post route when the middle of the field is "open" (i.e. two deep safeties on the hashes, rather than a single one down the middle), and will stay on his seam route up the hashmark when there is a deep middle safety, as with Cover Three. Most college and even pro teams run it this way; it's a good play. I've discussed this "bender" or "divide" route in more depth previously.

    But Dan's take is interesting because it goes a step further, which reflects his version's run and shoot origins. The "bender" receiver actually is given a far more dynamic "seam read," which gives him a wider variety of options to get open against the deep coverage, and even to come underneath the safeties if they play too deep. Also, the outside receivers are given "steak reads," where they are not locked into just going deep; they can stop and come back to the ball if the defender plays them deep.

    As an example of this, on Texas Tech's famous final drive against Texas this past season, the Red Raiders called four-verticals on nearly almost single play of the drive (there was a bubble screen on at least one play). They never hit the seam routes and never threw a deep bomb, but they hit the outside receivers on "fade stop" routes, including on Michael Crabtree's famous game winner. (Tech's technique tells the receiver to go deep, but if he can't get deep -- and the defender is in press coverage with his back to the quarterback -- the QB will rifle the ball to the back of the defender's head and let the receiver stop and make a play. Video of the final drive and final play below.)



    Finally, Dan's approach is also good because he shows how the play can be readily adapted to different formations while keeping it simple for the players (and coaches). As a side note, when people talk about being "pro-style," this is what they are talking about, or at least what they should be. Versatile, attacking passing concepts that let's the offense do a variety of things to a defense. In my view, unless you're an option team (and maybe even if you are), this is how your should be running your four-verticals play.

    Dan Gonzalez's four verticals, in his words:

    [Ed Note. This part is all Dan.] The "four verticals" pass play has become increasingly popular at all levels of football. What we have done that’s a little different is conceptualize its teaching. This gives us more flexibility and allows the time we invest in it in practice to carry over to other parts of the offense.

    Let’s look at the basic setup:

    1. We have one guy on a locked seam (Usually the "Y" receiver; vertical in 2-2 or crossing the hash in 3-1) who "owns" the hashmark AWAY from the seam reader, who we always consider part of the "frontside."

    2. The seam reader is taught to take the highest angle through the defense (which eliminates the confusion of Cov two, three, four, etc.). His two caveats are: he must cross the face of any man defender [ed. break inside on a post or in-breaking route] and he must look to the quarterback as he passes by the linebacker (thus, versus a blitz, he looks as soon as he comes off the ball).

    3. The outside wide receivers run streak reads: first, win deep if you can, but break down if you cannot. They will make this decision at 10 yards, while running full speed. If the defense maintains deep leverage, the receiver must slam on the breaks and come back down the stem of his route (i.e. rather than an out or an in or curl) towards the line of scrimmage.

    4. The back drags toward the seam reader.

    With twin receivers to both sides:



    From three by one (trips):



    Quarterback: The QB starts his eyes on the locked seam, timed up with a quick five-step drop (from shotgun, a quick three-steps). The quarterback will throwwill turn it loose with no hitch step. If he has to hitch, his eyes must move from the locked seam to the other slot, the "seam reader" (this allows the pattern to develop). [Ed. Note: This means he takes a full drop but must be ready to throw the moment his back foot hits; you see a lot of QB's "hitch up" or step up in the pocket, which is fine, but the first read must be thrown as soon as the back foot hits. It is what is known as a rhythm throw, and the ability to do this often separates quarterbacks. Also, it's not just an arm strength thing, it's a discipline, footwork, rhythm, and timing thing, though arm strength can sometimes be a factor.]

    The quarterback must be ready and have a window with which to deliver the ball to the seam reader. If he can't, then its not open. If he hitches again he has to move his eyes to the back.

    The backside streak read comes into play if the free safety's pre-snap location puts him in a spot which tells the quarterback that the locked seam will be there (this is referred to as "displacement"). If the locked seam isn't there when this free-safety displacement says it should be (the backside linebacker must be taking it away), the QB hitches and throws the 1 on 1 streak read.

    The big thing about the way we teach the four verticals concept is that when we get to these other looks (diagrammed below), we introduce absolutely no new learning for the QB or the key players:

    From two backs:



    From no backs:



    With “Switched” releases from three-by-one or two-by-one sets, respectively:





    Using an outside receiver as a drag runner:



    Using the tailback as a vertical threat:



    Variations on a theme (other approaches to four-verticals)

    [Back to Chris] So that is Dan's introductory breakdown of the four-verticals concept. As noted above, there is more about this concept to be found in his book, along with lots of other material. I recommend it.

    Below is video of some Airraid teams -- Texas Tech (Mike Leach) and New Mexico State (Hal Mumme) -- running their version of the four-verticals route. It is similar, with these differences:

  • They use the same "landmarks" approach with the outside receivers up the numbers (about 4-5 yards from the sideline) and the slots just up the outside of the hashmarks. (In high school the hashmarks are wider so the receivers just head up them; in the NFL they are narrower than college so the landmark is further outside the hashmarks.)


  • The outside receivers use a similar technique, except as observed above they use more of a "fade-stop" approach than Gonzalez's true route conversion to comeback to the football. If the receiver cannot beat his defender deep and that defender has his head turned away from the quarterback, the QB has the option of drilling the ball at the back of the DB's head, thus letting the receiver make a play.


  • The inside receivers don't have a "bend" or true open/closed read. Instead, the Airraid guys just have them try to get deep, but if they get to 12-14 yards or so and cannot, they will break down and effectively run curl routes at about 14-16 yards. In this way they get their variety and can attack different coverages.


  • The runningback runs a true "option" or dodge route: he pushes to a depth of five yards and tries to "step on the linebacker's toes" (break any cushion). If the linebacker plays inside leverage, he breaks out; if he plays outside, the RB breaks in. If it is zone he will settle down in the hole underneath. As you can see from the clips, the RB often comes wide open when the defense retreats too much for the four-verticals.

    Otherwise the QB's read is basically the same: he reads inside to out from the free-safety and looks for the best one-on-one matchup (Michael Crabtree). The cut-ups are below, thanks to Court Allam of Olathe South High School (Olathe, KS).



    Finally, below is some video of of the "verticals" concept (though with some variance to both what Dan does and the Airraid guys does) courtesy of Bruce Eien, coach of Brethren Christian High School.



    Wrap-up

    The four-verticals is a staple of nearly every modern passing game, be it spread, pro-style, or option-based. But even though it is common doesn't mean it can't be better. Dan's approach should give food for thought to anyone who has just been sending four guys down the field (or watching their team do it) without the minor coaching points that make the play really go.
  • Kamis, 19 Maret 2009

    Run and Shoot Series Part 2 - The Seam Read and the "Go" Concept

    [This is Part 2 of a multi-part series on a "Simple Approach to the Run & Shoot." In one sense I mean "simplified," but the series is, more than anything else, intended to diagnose and explicate some of the fundamental concepts behind the shoot, and discuss how I might marry them with some passing modern ideas, all in an effort to just understand passing offense generally. You can see the full series here. Part 1 is here.]

    John Jenkins, one of the run and shoot's pioneers and most prolific prophets, is a bit eccentric. Jenkins becamse famous during his time at the University of Houston as offensive coordinator and eventually head coach, where he coached Andre Ware to a Heisman trophy and David Klinger to ridiculous statistics, including the outrageous (in several senses) eleven touchdown passes Klingler threw against Division I-AA Eastern Washington. According to Sports Illustrated, former Texas A&M Coach R.C. Slocum once said of Jenkins: "For somebody who is really a pretty good guy, John has managed to piss off coaches all over the country."

    And some of this brashness was instrinsically tied up with his role as run and shoot maven. As discussed previously, Ellison and Mouse Davis (as well as Red Faught) innovated the offense, but Jenkins was there at least from the time it took off. He coached quarterbacks under Jack Pardee and Mouse Davis with the USFL's Houston Gamblers back in 1984 (their quarterback was some guy named Jim Kelly), followed Pardee to the University of Houston, and stayed as head coach after Pardee became head coach of the Houston Oilers. Of course, Jenkins's personality wound up doing him in as much as anything (burning playbooks and refusing to share ideas with other coaches, though to be fair some of these stories are anecdotal). But, when it came to the run and shoot concepts, the man is an encyclopedia.

    The Seam Read and Adjusting Pass Patterns

    This part of the R&S series is intended to break down the "seam read" (or "middle read") route as a way of introducing the offense's most fundamental principle: that receivers adjust their routes on the fly. Jenkins explained this principle in the manual (maybe more of a manifesto) he gave out to the USFL Houston Gamblers quarterbacks back in the mid-1980s (again, Jim Kelly):

    "Any conversation on any type of offensive theory without the acknowledgment, consideration, and complete understanding of defensive opposition is entirely useless. This statement certainly applies to our situation more so than any other team in football today. For with our repeated route altering and adjusting dependent upon the recognition of coverage categories, it is obvious that we must be capable of reading and reacting to coverages properly. When reacting properly, we place the defenses into an impossible state leaving them rendered helpless. In simpler terms, whatever the defense throws up at us should be wrong. Naturally this is due to our own proper decisions in reacting to the specific coverages revealed."


    I will at once agree and break slightly with this approach. Again, the run and shoot is all about adjusting pass patterns based on the defensive coverage. Yet these adjustments were largely decided upon by fitting all defensive coverages into five categories and having everyone identify which category the coverage fell into. As June Jones explained back when he was with the Detroit Lions: "The defense may think it has many coverages, but we will fit them all into one of our five categories." I don't think this particular approach can be done as effectively now as it once was, particularly considering how much time that approach takes.

    But I do agree that (a) offenses -- coaches, quarterbacks, receivers -- must understand defenses, and (b) that converting and adjusting patterns based on coverage is important. The only difference is a matter of degree: the receiver will adjust his pattern based on certain "keys" given by one or two defenders, and the quarterback will similarly look for keys and "open grass" (the empty spots in the defense), but will not get hung up in knowing exactly what the coverage is. Does this mean he would not be able to explain the difference between Tampa Two and Cover 5 (Cover two man)? Of course not: he better know that. But it doesn't mean that, when dropping back, the quarterback's first thought needs to be "Oh, they are in Cover 3 invert!"

    To see what I mean, let's look at the seam read route itself, and then I will talk about the "Go" pattern, one of the offense's (in my view) three or four most important concepts, and maybe the most.



    The inside vertical releasing receiver is the seam reader. He might run a seam route (release straight up the field and catch the ball between 16-20 yards deep between the deep coverage), he might break for the post (split the deep defenders and catch the ball between 18-22 yards downfield), or curl or run a square-in (catch the ball about 12 yards deep underneath the deep coverage).

    There's been a number of ways to teach this route, and to many it appears intimidating. Indeed, a number of times I have demonstrated on this site two-way choices, but so many? Here's how it is easiest taught:

  • #1: Identify the safeties, which can be done pre-snap. How are they aligned? Going to be one-high (single free safety down the middle)? Or two-high (Two deep down the middle)? Identify the safety closest to you.


  • #2: Post-snap, release downfield, attacking the near safety (even if it is the strong safety rolled up, as shown below). Make a decision at 8-10 yards on what you will do.


  • #2A: If there is a single high safety, can he get to you? If not, continue up the seam looking for the ball between 16-20 yards.




  • If the single-high safety plays too deep and shaded to make the seam effective, come underneath him on a square-in (keep running against man coverage, settle in the hole on a curl against zone).



    If the single-safety overreacts to the formation or your route, cross him. (Sometimes this is communicated in the run and shoot by having the quarterback do a pump-fake, which releases receivers into their "secondary routes.")



  • #2B: If there are two-deep safeties, cross the near safety to attack the middle of the field. This is not a "bomb" throw, expect it on a line between 18-20 or 22 yards deep.




  • But if the two safeties play so far deep that the receiver can't effectively split them, he must run a square-in underneath them.



    Against blitz man (no deep safeties) some run and shoot teams have the receiver break immedediately into a slant, while others treat it like two-deep and let him run a post. I prefer that approach.

    Synthesis

    Okay, that seems like a lot to take in. A few points. First, the decision tree can be simplified as "find the open spot between deep defenders, and if you can't get deep, run a square-in or curl underneath them." In other words, you'll notice above that if the defense is in middle of the field open ("MOFO" or a two-high), the receiver tries to get deep down the middle because that's where the grass is. Conversely, against middle of the field closed ("MOFC" or 1-high with one safety deep) the receiver tries to find the deep spot away from the deep free safety -- if he is coming from the far side that opening should be right past the strong safety, or he might have to cross under him if the safety overreacts. So it can be explained different ways.

    Second, and most importantly: this is the foundation for the entire offense. The triple-option is confusing and multifarious, but everyone knows you'll practice it all the time. That's how it is with this. You install this route on the first day and everyone must master it because it will show up -- in one form or another -- on almost every play. This will become obvious as I discuss the route in the context of the "Go" (below), as well as "streak" and "switch" and the "choice," and continue to show how it can be a backside combination for other routes like the smash pattern.

    Third, even if the seam-read receiver doesn't get open or get the ball thrown to him, having a player running such a dynamic route has its advantages for the offense. Most important of all is that it essentially lets one player dominate and control almost the whole middle of the field, thus further opening up the routes to the outside. That's why, in the 'shoot, the seam read is often the second or third read on the play.

    Finally, as an update, I've already gotten some questions on practicing this route. There's more to say about it but here's two quick points. One, the way to begin by teaching it is just to take the receiver and a coach and have the coach act as the single-key defender, usually the near safety. The receiver will adjust his route based on what the coach does (or doesn't do). Once you've practiced that you can move to team "routes on air" -- multiple quarterbacks each running the same play and throwing to each of the receivers -- and use dummies where the defense will align, but again with one coach or player giving the seam reader his key. The second point is that during any team drills the quarterbacks are told not to throw the ball to the seam reader unless he gives them a very clear read and route -- the QB must see what he's trying to do. This gives the receiver lots of incentive to get it right and to be decisive.

    Now, onto the "Go" concept.

    The Run and Shoot "Go"

    The Go is actually relatively simple, and is based all around the seam reader's route. Even without it, it's a nice little hitter in the flat, but with it, it becomes the foundation from which you can build an offense.

    It is a "trips" formation play -- in the 'shoot, the concepts are typically designed around whether you are in "doubles" (two receivers to each side) or trips, three to one side and a single receiver on the other. The routes are fairly simple. The outside man to the trips side runs a mandatory "go" or "streak" -- he releases outside and takes his man deep. (Update: A helpful reader points out how important it is that the receiver take a "mandatory outside release" -- i.e. if the corner is rolled up and tries to force the receiver inside, he still must do all he can to release outside and get up the sideline. This is imperative for many reasons, among them to keep the near safety stretched and to widen the defenders to open the flat route.)



    The middle slot runs the seam read, outlined above. The inside receiver runs a quick flat or "sweep" route: he takes a jab step upfield and then rolls his route to five yards in the flat. An important coaching point is that this player must come right off the seam reader's hip; you're looking for a rub against man to man.

    On the backside, the receiver runs a streak but if he cannot beat the defender deep, he will stop at 15-16 yards and come back down the line of his route to the outside. The runningback is usually in the protection, but if not needed, he will leak out to the weakside.

    The quarterback's read begins with the near safety: where is he? Tied up in this is what kind of coverage are they playing on the outside receiver? If there is no safety help on him, he can throw the ball to that guy one on one deep. But that's considered a "peek" or "alert" (in Bill Walsh's terminology): it's a deep route you will throw if it is there but otherwise immediately eliminate it and work with the normal progression.

    The quarterback's key of the near safety tells him what he's looking for. If he plays up he's throwing off him: if he takes the seam receiver, he throws the flat, if he takes the flat, he throws the seam. In any event, you usually tell the QB: "throw the seam, unless . . ."



    If the near safety plays deep the QB looks for a two-high coverage (Cover 2), and will likely get that. In that case he first wants to see whether the safeties "squeeze" the seam reader as he runs a post. If they do, he knows that he likely has a two on one with the outside receiver on a go and the receiver in the flat on the cornerback. If the QB ends up eliminating those routes he will look backside.



    In any event, the quarterback can always deliver the ball to the man in the flat, particularly against man coverage. As Mouse Davis says, you want to keep hitting that flat route as long as they give it to you, because eventually they are going to come up and that's when you'll kill them with a big play.

    And that's about it. It seems like a fair amount but basically the quarterback just wants to identify the near safety and then work his seam reader to the flat: somebody is going to pop open. If you thirst for more, June Jones (partially) explains this play to Bob Davie, below:



    Finally, below are a few variations on the Go. It should be noted that the most obvious ones just switches the assignment of #2 and #3, the seam reader and the flat runner. Sometimes the defense tries to wall a guy off and by switching assignments you suddenly get a free release downfield and an easy path to the flat. It's all about breaking tendencies.

    But below are a few others. One is "Go curl," which adds a curl route to the go concept creating a kind of curl/flat read.



    The other creates a kind of "vertical flood" concept by tagging the seam reader with a corner or "sail" route.



    Conclusion

    So that's the seam read and the Go -- two foundations of the run and shoot. There's plenty more to say, but in many ways it's all down hill from here: this is the tough stuff. The offense works because this stuff is practiced over and over again to perfection, and it provides answers against any coverage. And again, my "simplified" approach here does not require that the quarterback and receivers identify all coverages and fit them into neat boxes because I do not think that is tenable or productive anymore. (I also am ignoring certain other R&S principles like "secondary routes" triggered when the quarterback makes a pump fake.) But you can get the same variable effect -- and the same production -- without identifying fixed coverage categories; indeed, in today's game I think that is asking too much. Instead, I think the best approach is to talk about finding the open spots and running away from coverage. The rest is academic.