It is also important to realize the angled Ends affect the blocks of their offensive counterparts—the TE release is slowed, as is the Offensive Tackle's release.There Is No "Contain" in the 4-3
There are several plays that will unfold when the End's man blocks down. The most common plays he will see are the Counter-Trey play, the Power play, or the Option play. In all these plays, the End must obey the "Wrong-Arming" rule as discussed in the DT article.
It is vital to the overall consistency and philosophy of the 4-3 for the End not to be trained in any type of contain principle. It will be contrary to the other things that he must execute.
The long trap, or Counter Trey a.k.a. Counter-Gap play affects the Defensive End. He will feel or see his landmarks move inside, usually that is the Tight End. He must step inside and will see the Offensive Guard pulling toward him. The Defensive End will attack the upfield shoulder—the shoulder closest to the LOS. Often coaches describe this event as a "train wreck." We desire to create a pile of bodies at the POA (point of attack).
Again, we do NOT want the Defensive End to have to worry about contain. In the 4-3 defense there IS no contain. The word "contain" isn't part of this defensive philosophy. The End is attacking the pulling Guard and forcing the ball carrier to deviate from the place he wants to run. This causes him to bounce outside and again, fall prey to Corner Force or Safety Force, depending on the secondary call.
The End will defeat the block of the Fullback on Power-O by attacking the same upfield shoulder that he attacks on the Counter-Trey play. The only difference is that the Guard will be attempting to block in him the Counter-Trey play as opposed to the FB's block of the Power-O play.
DE vs. the Option
While correct End play is important in the previous two offensive plays, it is absolutely imperative in the Option. A Defensive End must Step-Down inside as he recognizes the down block. This moves his gap-control one hole inside. For the 9 tech End, in the case of the Triple Option Outside Veer coming his way, he will be in a position to take the Dive. This allows the Sam Backer the ability to scrape around him for the QB.
The angled Defensive End is very important in defending the Option play. For the 9 tech End, in the case of an arc-blocking TE, the End is able to slow the TE's release and still fulfill his duties of attacking the QB on the Option.
For the 5 tech End, if the Option play is directed toward the weakside of the formation, the angled 5 tech End attacks the Offensive Tackle and slows his release as he is attempting to block the Mike Backer. This puts the End in position to take the Dive portion of the Triple Option and allows the Mike to scrape over the top and take the QB. The Will Backer can assist on the QB or attack the Pitch phase.
Concluding Thoughts
It is important to remember that the 4-3 defense was originally organized to attack the Triple Option Wishbone offense. While it is not possible to totally stop Option attacks, the 4-3 gives us a weapon against this offense.
With that in mind, it is important for coaches to learn, follow, and teach the rules that were laid out originally with this defense. Every position and technique of the 4-3 Over has its important part to play if the Triple Option offense is to be held in check. The 4-3 Over is best described as "a complicated dance" where everyone must do their part or the whole thing will come apart. Coaches should be advised to learn the elements of Block-Down Step-Down, 1-gap 1/2 a man defensive line techniques, the idea of "Spilling" the ball carrier, and lastly Force vs. contain.
While the ideas of the 4-3 Over Defense were radical when they were first presented in the 1980's, they are now considered the basis for modern defensive football. It is now the standard for defensive football at most levels and is an important weapon against the Triple Option offense.
DE Keys
1. Block-Down-Step-Down vs. Inside Veer
2. vs. Run
3. vs. Loop, take QB
4. Run to You: Cross Face of OT
5. vs. Rocket motion
6. vs. Pulling Guard "Log" Block
7. Run Away: Check for BCR (Bootleg, Cutback, Reverse)
1. Not Getting Hands on OT
2. Not Crossing Face on Run to You
3. Not Holding Your Ground
4. Slow Off the Ball
5. Not Taking QB vs. Loop
6. False Step
7. Not Looking Inside for Pullers
8. Not Checking for BCR on Run Away
4-3 vs. the Flexbone - Schedule of Posts
Wed. January 12 - DT Play
Sat. January 15 - DE Play
Wed. January 19 - Mike Play
Sat. January 22 - OLB Play
Wed. January 26 - FS/SS Play
Sat. January 29 - CB Play
Feel free to ask OJW any questions about DE Play.
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